Welfenlab - Leibniz 
                        Universität Hannover Welfenlab Leibniz Universität Hannover

Publikationen nach Jahren

Hier finden sie unsere Publikationen geordnet nach Jahren. Sie können auch eine Liste aller Publikationen einsehen.

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Artikel:

Guido Böttcher, Dennis Allerkamp, Daniel Glöckner, Franz-Erich Wolter, "Haptic Two-Finger Contact with Textiles", The Visual Computer 24 (2008), no. 10, 911-922,
ftp://ftp.welfenlab.de/papers/boettcher2008-haptic_2_finger.pdf
The original publication is available at Springer: http://www.springerlink.com/content/r7w217181706/?p=db9d2db44b2340d48b8a74afb315b224&pi=0

Beiträge in Tagungsbänden:

Karl-Ingo Friese, Marc Herrlich, Franz-Erich Wolter, "Using Game Engines for Visualization in Scientific Applications", New Frontiers for Entertainment Computing, (Paolo Ciancarini and Ryohei Nakatsu and Matthias Rauterberg and Marco Roccetti, ed.), vol. 279, IFIP International Federation for Information Processing, Springer, Boston, USA, 2008, p. 11-22, http://dx.doi.org/10.1007/978-0-387-09701-5_2
http://www.springerlink.com/content/v1736j5754533h74/
In recent years, the computer gaming industry has become a large and important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.
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Top | Letzte Änderung 10.03.2011 | Verantwortlich Philipp Blanke
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