Publikationen nach Jahren
Hier finden sie unsere Publikationen geordnet nach Jahren. Sie können auch eine Liste aller Publikationen einsehen.
Artikel:
,
"Haptic Two-Finger Contact with Textiles",
The Visual Computer
24
(2008),
no. 10,
911-922,
ftp://ftp.welfenlab.de/papers/boettcher2008-haptic_2_finger.pdf
ftp://ftp.welfenlab.de/papers/boettcher2008-haptic_2_finger.pdf
The original publication is available at Springer:
http://www.springerlink.com/content/r7w217181706/?p=db9d2db44b2340d48b8a74afb315b224&pi=0
Beiträge in Tagungsbänden:
,
"Using Game Engines for Visualization in Scientific Applications",
New Frontiers for Entertainment Computing,
(Paolo Ciancarini and Ryohei Nakatsu and Matthias Rauterberg and Marco Roccetti, ed.),
vol. 279,
IFIP International Federation for Information Processing,
Springer,
Boston, USA,
2008,
p. 11-22,
http://dx.doi.org/10.1007/978-0-387-09701-5_2
http://www.springerlink.com/content/v1736j5754533h74/
http://www.springerlink.com/content/v1736j5754533h74/
In recent years, the computer gaming industry has become a large and
important market and impressive amounts of money are spent on the development of new game engines. In contrast to their development costs, the price for the final product is very low compared to a professional 3D visualization/animation program. The idea to use this potential for other purposes than gaming seems obvious. This work gives a review on three Serious Gaming projects, analyzes the encountered problems in a greater context and reflects the pros and cons of using game engines for scientific applications in general.
