Publikationen nach Jahren
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Tagungsbände:
1.
In N. Magnenat-Thalmann, F.-E. Wolter, (ed.),
"HAPTEX '05",
Institut für Mensch-Maschine-Kommunikation, Leibniz Universität Hannover,
2005.
The proceedings of the HAPTEX Workshop 2005.
Beiträge in Tagungsbänden:
2.
,
"Laplace-Spectra as Fingerprints for Shape Matching",
Proceedings of the ACM Symposium on Solid and Physical Modeling (http://www.solidmodeling.org/spm.html),
62005,
p. 101-106,
ftp://ftp.gdv.uni-hannover.de/papers/reuter2005-spm.pdf
ftp://ftp.gdv.uni-hannover.de/papers/reuter2005-spm.pdf
This paper introduces a method to extract fingerprints of any surface or solid object by taking the eigenvalues of its respective Laplace-Beltrami operator. Using an object's spectrum (i.e. the family of its eigenvalues) as a fingerprint for its shape is motivated by the fact that the related eigenvalues are isometry invariants of the object. Employing the Laplace-Beltrami spectra (not the spectra of the mesh Laplacian) as fingerprints of surfaces and solids is a novel approach in the field of geometric modeling and computer graphics. Those spectra can be calculated for any representation of the geometric object (e.g. NURBS or any parametrized or implicitly represented surface or even for polyhedra).
Since the spectrum is an isometry invariant of the respective object this fingerprint is also independent of the spatial position. Additionally the eigenvalues can be normalized so that scaling factors for the geometric object can be obtained easily. Therefore checking if two objects are isometric needs no prior alignment (registration / localization) of the objects, but only a comparison of their spectra. With the help of such fingerprints it is possible to support copyright protection, database retrieval and quality assessment of digital data representing surfaces and solids.
3.
,
"From measured physical parameters to the haptic feeling of fabric",
Proceedings of the HAPTEX'05 Workshop on Haptic and Tactile Perception of Deformable Objects (peer-reviewed), Hanover, pp. 17-29. December 2005.,
2005,
p. 17-29,
ftp://ftp.gdv.uni-hannover.de/papers/wolter2006-parameters_to_feeling.pdf
ftp://ftp.gdv.uni-hannover.de/papers/wolter2006-parameters_to_feeling.pdf
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfactory tactile experience.In this paper, we present a realtime cloth simulation system which offers a compromise between a realistic physically based simulation of fabrics and a haptic application with high requirements in terms of computation speed. We give emphasis on architecture and algorithmic choices for obtaining the best compromise in the context of haptic applications. A first implementation using a haptic device demonstrates the features of the proposed system and leads to the development of new approaches for the haptic rendering using the proposed approach.
4.
,
"Architectural Design of the Haptex System",
Proceedings of the HAPTEX'05 Workshop on Haptic and Tactile Perception of Deformable Objects (peer-reviewed), Hanover, pp. 17-29, December 2005.,
2005,
p. 17-29,
ftp://ftp.gdv.uni-hannover.de/papers/haptex2005-architecture.pdf
ftp://ftp.gdv.uni-hannover.de/papers/haptex2005-architecture.pdf
This paper reports the preliminary results of the architectural design of the HAPTEX system that will be developed in the framework of the IST FET (Future and Emerging Technologies)
initiative. The aim of the EU funded RTD project is to realize a virtual reality system able to render, visually and haptically, the behavior of fabrics.
The integration of force-feedback devices with tactile arrays is foreseen to reproduce both
kinesthetic and tactile stimulations. A multilayer-multithread architecture has been selected in order to optimize the computational speed and to achieve a sufficient refresh rate for real-time
applications.
