Publikationen nach Jahren
Hier finden sie unsere Publikationen geordnet nach Jahren. Sie können auch eine Liste aller Publikationen einsehen.
Artikel:
1.
,
"Haptic Two-Finger Contact with Textiles",
The Visual Computer
24
(2008),
no. 10,
911-922,
http://www.springerlink.com/content/r7w217181706/?p=db9d2db44b2340d48b8a74afb315b224&pi=0
http://www.springerlink.com/content/r7w217181706/?p=db9d2db44b2340d48b8a74afb315b224&pi=0
Beiträge in Tagungsbänden:
2.
,
"Using Game Engines for Visualization in Scientific Applications",
Proceedings of IFIP ECS 2008,
2008,
to be published
In recent years, the computer gaming industry has become a large and
important market and impressive amounts of money are spent on the development
of new game engines. In contrast to their development costs, the price for the final
product is very low compared to a professional 3D visualization/animation program.
The idea to use this potential for other purposes than gaming seems obvious. This
work gives a review on three Serious Gaming projects, analyzes the encountered
problems in a greater context and reflects the pros and cons of using game engines
for scientific applications in general.
