Welfenlab - Leibniz 
                        Universitšt Hannover Welfenlab Leibniz Universitšt Hannover

Convolution Shadow Mapping

Bj√∂rn Bredthauer, Leibniz Universität Hannover, Seminar

The rendering of realistic scenes in real time is an important goal of computer graphics. For a scene to appear realistic, the shadowing of the scene has to seem correct. There are several techniques to render real time shadows and Shadow Mapping is one of the most prominent of those. Many extensions of this technique have been developed to increase the quality of the resulting Shadows. This talk will give an overview of one of these extensions, the Convolution Shadow Mapping, which allows for better filtering of the shadows and thus increasing the image quality.

Contact: Dennis Allerkamp

Top | Last Change 17.08.2011 | Editorial Responsibility 
| Imprint | © FG Graphische Datenverarbeitung